AI Insights · Timothy · October 2021
Top 5 Chibi Games on iOS in Australia: Q3 2021 Performance
Discover the performance trends of the top 5 Chibi games on iOS in Australia during Q3 2021, including weekly downloads, revenue, and active users.
The third quarter of 2021 saw interesting trends in the performance of the top 5 Chibi games on iOS in Australia. Below, we explore the weekly downloads, revenue, and active user metrics for each game, as reported by Sensor Tower.
Cut the Rope from ZeptoLab UK Limited showed a varied performance throughout the quarter. Weekly revenue saw minor fluctuations, peaking at $600 in early July and maintaining a range between $350 and $550 for most weeks. Downloads were initially strong with 4.7K in late June but showed a downtrend, stabilizing around 2.5K to 3.7K towards the end of September. Active users also followed a similar pattern, starting at 7.6K and ending the quarter at approximately 5.3K.
Fluvsies Pocket World by TutoTOONS had a notable spike in early July with downloads reaching 3.9K and weekly revenue peaking at $202. However, both metrics saw a decline as the quarter progressed, with downloads dropping to 276 and revenue to $79 by the end of September. Active users, which started at 450, reached a high of 2.4K in mid-July but decreased to 1.1K by the quarter's close.
Fireboy and Watergirl: Online from Metin Yucel experienced consistent weekly downloads ranging between 500 and 1.2K throughout the quarter. Revenue was minimal, peaking at $30 in late August, and saw no earnings in the latter part of the quarter. Active users started at 12K and showed a gradual decline, ending September at around 9.9K.
Fluvsies - A Fluff to Luv, also by TutoTOONS, saw a steady increase in weekly revenue from $49 in early August to a peak of $187 in early September. Downloads remained relatively stable, fluctuating between 400 and 800. Active users started at 2.9K in late June and showed minor fluctuations, ending the quarter at 2.7K.
My Tamagotchi Forever by BANDAI NAMCO Entertainment Europe had a consistent performance with weekly downloads ranging from 300 to 485. Revenue showed an increase in mid-August, reaching $426, but generally hovered around $100 to $200 for the rest of the quarter. Active users slightly decreased from 1.9K in late June to 1.6K by the end of September.
For more detailed insights and additional data, visit Sensor Tower.